#spawned_tick 计时
execute store result score #arrowSpawnedTick temp run data get entity @s weapon.components."minecraft:custom_data".T_E_M_Parrow_data.spawned_tick
execute store result entity @s weapon.components."minecraft:custom_data".T_E_M_Parrow_data.spawned_tick int 1 run scoreboard players remove #arrowSpawnedTick temp 1
execute if score #arrowSpawnedTick temp matches ..0 at @s run function dab:system/generic_bow/run/spawned_tick
scoreboard players reset #arrowSpawnedTick temp